Character, named Brucie:
-Daniel O.
Game flowchart:
-Daniel O.
GAME DESCRIPTION
goes by, your character begins to age (which is also reflected in the diminishing liquid
in your “youth vial”). As you age, you slow down, losing momentum. In order to speed
back up, you must kill other kids who are on their way to school with your paddle-ball.
With every kid down, your vial is filled with youth and the aging affects are reversed and
momentum is regained.
Stay young to get to school in record time. Along the way, you’ll run into “time shifters”;
handy objects that can help you, or set you back, along your path. All three affect the
clock, which inevitably affect the aging process of your character. Running into “slow
down” or “freeze” time reep benefits in slowing down your aging, but running into “speed
up” quickens the clock and in turn, ages you faster. To prevent a “time shifter” from
affecting you, you must hit it with your paddle-ball before coming in contact with it.
TONE
ARTIFICIAL INTELLIGENCE
than others, placed on roller blades, skateboards and/or bikes. They do not have weapons
and they do not attack. They are merely there for the taking of their “youth”.
PERSPECTIVE
Third-person
HEART OF GAME PLAY
AVG. COMPLETION TIME
CHARACTER
old. He can’t wait to step into his first grade class, with his paddle-ball in his hand and
his knapsack on his back.
GAME WORLD
alleys, hay-filled farm yards, bridges over water, until he finally (hopefully!) reaches his
destination: the school yard.
CONTROLS
ON-SCREEN INTERFACE
Life: the player begins with 3 lives
Time: counts down from 100 seconds
MUSIC & SOUND FX
1) heart beat synchronized with the aging character (slows down with age)
2) remix of generational music (based on age of character)
3) tempo increase and decrease based on age
Sound Effects:
Puff of smoke: when the kids get killed Paddle-ball sound: for the paddle ball attack
Bell ringing: once goal has been reached
GRAPHIC STYLE
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